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Tomato Boxes
Sunday, December 7th, 2008 | Games
Tomato Boxes is a cool Sokoban puzzle game clone for DOS that I made way back in the late 90s. Back in 2007, I dug up the source and ported it to Windows. If you like simple puzzle games, give it a try! The backgrounds were inspired by EarthBound’s crazy backgrounds, though mine aren’t nearly as cool of course
ROFISH even ported it to the iPhone recently. I don’t have an iPhone so I don’t know anything about that stuff though.

- Download Tomato Boxes 1.2 for Windows XP/Vista
- Download Tomato Boxes 1.1 for DOS/Windows 95/98
- Download Tomato Boxes 1.0 (maybe earlier) for DOS/Windows 95/98
- Download the MIDIs I used, for those who are interested
Tomato Boxes New Records site!
Get Tomato Boxers!
For those of you who’ve played it, how far have you gotten? To be honest, there’s still a level or two that I haven’t been able to complete.
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11 Comments to Tomato Boxes
Iphone port? That’s awesome!
[Reply]
December 7, 2008
Godwin.
[Reply]
December 8, 2008
Any chance of seeing this for windows mobile :3
[Reply]
What’s Windows Mobile? The code isn’t too complicated, so it could probably be ported to most things without too much trouble. I could probably even make a GBA version if I put enough energy into it
[Reply]
Jareth Reply:
December 16th, 2008 at 2:52 pm
@Mato,
http://www.microsoft.com/windowsmobile/en-us/default.mspx
My phone, as well as many others run it. I’d love to play tomato boxes on my phone :3
[Reply]
Hey Mato, I was wondering if you could release the Tomato Boxes source code, so we could do ports of it.
This game is really nice.
A GBA port would be great, as a lot of us here own flashcards. :p
Just imagine…trying to beat Tomato Boxes records on your car, on plane, or even to bring it to friends easily.
That’d be awesome? =D
[Reply]
I actually might do that, but I’d want to make some improvements and do some more documentation first. More than anything, the games were meant for programming practice, so it’s not as logical as it could be
[Reply]
December 10, 2008
There’s also a DS port by JeffMan… I don’t remember where or when I got it, but it’s on my DS.
[Reply]
Something slows down the game on my computer (it takes 100% CPU)
It’s a great idea though!
BTW if you select the color of every pixel depending on its x and y it can lead to some really cool effects… but it’s a bit slow even with the OpenLayer plugin for Allegro.
I hope they finish ShaderLayer soon ![]()
I can show you some effects if you want… I’m currently studying Allegro and experimenting with it
[Reply]
I played a bit… and gave up on Level 44
Also, I posted some hi-scores in the topic
[Reply]
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December 7, 2008