Bahamut Lagoon
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Walkthrough
  • Prologue
  • Chapter 1
  • Chapter 2
  • Chapter 3
  • Chapter 4
  • Chapter 5
  • Chapter 6
  • Chapter 7
  • Chapter 8
  • Chapter 9
  • Chapter 10
  • Chapter 11
  • Chapter 12
  • Chapter 13
  • Chapter 14
  • Chapter 15
  • Chapter 16
  • Chapter 17
  • Chapter 18
  • Chapter 19
  • Chapter 20
  • Chapter 21
  • Chapter 22
  • Chapter 23
  • Chapter 24
  • Chapter 25
  • Chapter 26
  • Chapter 27
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    Checklist
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    Last Updated:
    12/19/02


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  • Tomato's Stuff
  • Chapter 13
  • Chapter 13
    The Magic City of Godland

    The Resistance heads to another lagoon, but this one doesn't seem to be ruled by the Empire, but there are some reasons for coming here.
  • Chapter 13 This chapter needs both strong physical fighters and strong magic users. Hopefully you have both kinds of dragons - if not, try to make some. Buy some equipment too.

    Chapter 13 The Blade Guards are immune to physical attacks, but can be damaged by magic attacks. Magic Guards are immune to magic attacks but can be damaged with physical attacks. Keep this in mind. It can be really annoying. Also note that things like "Flame Pulse" and "Flame Tower" are physical attacks.

    Chapter 13 There aren't many enemies in this scenario... but you'll still have one heck of a time fighting the ones there are. It is in your best interest to run as fast as you can toward the top of the map. DO NOT use thunder magic or attacks anywhere near the incubators - they will hatch and monsters will come out. And considering that there are A LOT of these incubators, you better watch your step. Also, after 10 rounds, some of them will hatch on their own, spewing out monsters. Some of the incubators are empty, some have items. But just stay away. There apparently is also a Presenter enemy in one of the incubators, if you're courageous, try to find it.