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Prologue
Chapter 1
Chapter 2
Chapter 3
Chapter 4
Chapter 5
Chapter 6
Chapter 7
Chapter 8
Chapter 9
Chapter 10
Chapter 11
Chapter 12
Chapter 13
Chapter 14
Chapter 15
Chapter 16
Chapter 17
Chapter 18
Chapter 19
Chapter 20
Chapter 21
Chapter 22
Chapter 23
Chapter 24
Chapter 25
Chapter 26
Chapter 27
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Last Updated:
12/19/02
Contact:
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Tomato's Stuff
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Chapter 13 The Magic City of Godland
The Resistance heads to another lagoon, but this one doesn't seem to be ruled
by the Empire, but there are some reasons for coming here.
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This chapter needs both strong physical fighters and strong magic users. Hopefully you
have both kinds of dragons - if not, try to make some. Buy some equipment too.
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The Blade Guards are immune to physical attacks, but can be damaged by magic attacks.
Magic Guards are immune to magic attacks but can be damaged with physical attacks.
Keep this in mind. It can be really annoying. Also note that things like "Flame Pulse"
and "Flame Tower" are physical attacks.
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There aren't many enemies in this scenario... but you'll still have one heck of a time
fighting the ones there are. It is in your best interest to run as fast as you can
toward the top of the map. DO NOT use thunder magic or attacks anywhere near the
incubators - they will hatch and monsters will come out. And considering that
there are A LOT of these incubators, you better watch your step. Also, after 10 rounds,
some of them will hatch on their own, spewing out monsters. Some of the incubators
are empty, some have items. But just stay away. There apparently is also a Presenter
enemy in one of the incubators, if you're courageous, try to find it.
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